This is actually much simpler:
#version 3.7;
global_settings { assumed_gamma 2.2 }
camera {
perspective angle 75
location <0.0 , 1.0 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>
}
light_source { <-3000,3000,-3000> color rgb 1.2 }
plane { y, 0
pigment { checker srgb 1 srgb 0 }
}
sphere { y*1, 1
pigment { color srgb <1,0.5,0> }
finish {
diffuse albedo 0.9
specular albedo 0.1 roughness 0.05
}
}
Note how the effective colour of the sphere is shifted in hue towards
yellow by the highlight, when it really should only be shifted in
saturation and brightness towards white.
Post a reply to this message
Attachments:
Download 'gamma_smoking_gun_2.2.png' (78 KB)
Download 'gamma_smoking_gun_1.0.png' (85 KB)
Preview of image 'gamma_smoking_gun_2.2.png'
Preview of image 'gamma_smoking_gun_1.0.png'
|