On 12/21/2016 3:55 AM, clipka wrote:
> I'm changing the way the `finish` keyword will act when specified right
> inside the `finish` block.
>
> The future syntax will be as follows:
>
> FINISH:
> finish { [FINISH_IDENTIFIER] [FINISH_ITEMS...] }
> FINISH_ITEMS:
> ... | fresnel FLOAT | ...
>
>
> Setting this to `on` (=1) will cause POV-Ray to realistically account
> for the Fresnel effect in all of the following features:
>
> - ambient
> - diffuse
> - emission
> - phong
> - specular
lol ... how am i supposed to get caught up if you keep changing/adding
testing allows:
finish {
fresnel on
specular S_Value fresnel off
}
does that mean /all/ applicable attributes get fresnel treatment
/except/ specular
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