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Am 05.12.2016 um 06:56 schrieb omniverse:
> clipka <ano### [at] anonymousorg> wrote:
>> I /think/ I might have broken something - this render of the benchmark
>> scene doesn't looks quite right... >_<
>
> heh, well, only way I can get that same thing is by commenting out everything
> after the fog statement. If that was the reason it's more like a scene deletion
> than a bug! :)
No, I'm currently refactoring the bounding hierarchy code. So I'm quite
sure I've taught POV-Ray to utterly fail to look up any objects in the
bounding box tree. Or the BSP tree if +BM2 is used. Or the simple list
of objects when +BM0 is used.
Which in a sense means I'm on the right track: Until now all the three
modes used completely different code. Now I've made them completely
interchangeable, hiding behind a common interface.
So the fact that I get the same broken picture regardless of the +BMn
setting means that the implementations of the different bounding
hierarchies have been adapted to the new interface consistently; and
that the render engine does indeed consistently use the new common
interface... just not /correctly/ ;)
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