POV-Ray : Newsgroups : povray.binaries.images : I've seen the light! : Re: I've seen the light! Server Time
1 May 2024 00:32:02 EDT (-0400)
  Re: I've seen the light!  
From: Nekar Xenos
Date: 2 Dec 2016 22:44:49
Message: <58423fb1$1@news.povray.org>
On 2016/12/01 09:28 PM, Cousin Ricky wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>
>> Retrocomputing rules! There should be a POV-Ray version for each of the
>> 1980s' 8-bit classic machines!
>
> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>
> TRaSh 80: 80 x 24 (IIRC), black and white
>
> IBM PC-XT with CGA: 320 x 200, 4 colors unevenly distributed on the color wheel
>
> P.S.  Examining the IBM CGA color selections, it was clear that it was designed
> for engineering shortcuts rather than for the end user.  This would not be the
> first time IBM chose an engineering shortcut over utility: their RANDU
> pseudorandom number generator was a clever hack that saved many CPU cycles, and
> churned out a stream that was horrifyingly non-random, even by LCG standards.
> (Imagine running a simulation on that system, getting it published in a
> peer-reviewed scientific journal, and then discovering that your entire study is
> utterly worthless because some engineer over at IBM cleverly solved the wrong
> problem.)
>
>


palette of 8 (black, blue, red, magenta, green, cyan, yellow and white). 
Additionally, the entire attribute block may be designated as 'bright', 
resulting in a total of 15 possible colours (because both bright and 
dark black is the same color #000000).

-- 
________________________________________

-Nekar Xenos-


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