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> Am 02.12.2016 um 02:03 schrieb Alain:
>>> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>>>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>>>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>>>
>>>> Retrocomputing rules! There should be a POV-Ray version for each of the
>>>> 1980s' 8-bit classic machines!
>>>
>>> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>>>
>>
>> It have two graphic modes, low res and high res.
>> You describe the hires mode.
>> Low res is 40 x 48 in 16 colours.
>
> Sounds like an abused text mode to me (40x24 characters, using 2-block
> graphic characters and per-character foreground/background colours).
>
some text into the graphic area and actually change the graphic, or plot
some dots into your text to get some weird changes in the displayed
text. Bits 0-3 stood for the bottom part and bits 4-7 for the top part.
As the text was strictly black and white, upper case only, there was no
foreground/background play. Text could be writen in normal (white on
black), inverse and flash, or blink mode. Inverse was triggered by
turning bit 7 on, and flash, IIRC, with bit 7 off and bit 6 on, but not
for punctuation and special characters.
I still have my Apple ][+ 48K, with all it's documentation.
Alain
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