On 12/1/2016 7:04 PM, clipka wrote:
> Am 02.12.2016 um 00:35 schrieb Jim Holsenback:
>> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>>> i'm also working on a monochrome version with scattering media.
>>
>> i reworked the material a bit ... gave blend_mode and blend_gamma a test
>> drive. i have a cool purple one but like this jade-ish version the best.
>> type 5 scattering media turned out ok too. i don't dare release the
>> kraken (area lights) on this one ... wondering if there is a chance of a
>> new subsurface option? ignore area lights for finish (subsurface) but
>> use with object (shadows)
>
> Unfortunately that's not possible for technical reasons: Shadow handling
> is too deeply intertwined with the subsurface light transport algorithm
> to be done separately.
>
we can already opt /not/ to use area lights in scenes (generally
speaking) and by extension subsurface ... that is good subsurface
results aren't depended on area lights or is it?
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