Am 02.12.2016 um 00:35 schrieb Jim Holsenback:
> On 11/20/2016 8:20 AM, Jim Holsenback wrote:
>> i'm also working on a monochrome version with scattering media.
>
> i reworked the material a bit ... gave blend_mode and blend_gamma a test
> drive. i have a cool purple one but like this jade-ish version the best.
> type 5 scattering media turned out ok too. i don't dare release the
> kraken (area lights) on this one ... wondering if there is a chance of a
> new subsurface option? ignore area lights for finish (subsurface) but
> use with object (shadows)
Unfortunately that's not possible for technical reasons: Shadow handling
is too deeply intertwined with the subsurface light transport algorithm
to be done separately.
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