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Am 01.12.2016 um 20:28 schrieb Cousin Ricky:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>> This is how POV-Ray should look on the Commodore 64! Block graphic font
>> in 40 by 25 characters! No image bigger than 1000 bytes!
>>
>> Retrocomputing rules! There should be a POV-Ray version for each of the
>> 1980s' 8-bit classic machines!
>
> Apple II: 280 x 192 (effective color resolution 140 x 192), 6 colors
>
> TRaSh 80: 80 x 24 (IIRC), black and white
(According to Wikipedia it was 128x48. Alternatively, 64x16 "greyscale"
using characters.)
Amstrad CPC: 160x200, 16 colours from a palette of 27 FTW!
(alternatively 320x200, 4 colours from the same palette)
I still have one of those buggers at home, including some RAM expansion
and an EPROM board, for a whopping 512+48 kB of usable physical RAM and
about 128 kB of hard-wired software, so it might actually have the
capacity to run a (arguably fairly limited) port of our famous
raytracing software. Don't expect any renders to finish before the
zombie apocalypse hits though ;)
(Also, burning the software into a set of EPROMS might actually be the
only reasonable way to get it into the computer; it doesn't have
anything in terms of standardized external interfaces.)
> IBM PC-XT with CGA: 320 x 200, 4 colors unevenly distributed on the color wheel
PC-XT doesn't cout; it's a 16 bit system, and therefore far too advanced
to run interesting software.
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