POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
17 May 2024 01:03:02 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Mike Horvath
Date: 29 Nov 2016 12:26:56
Message: <583dba60$1@news.povray.org>
On 11/29/2016 7:52 AM, scott wrote:
> The "basis" of most colour spaces is XYZ. XYZ defines a colour exactly
> (in terms of human perception) with just three numbers. The numbers are
> linear in terms of physical power, so if you have two light sources in
> very close proximity, you can simply add the two XYZ values to get the
> resulting colour. What this means though is that doubling XYZ does not
> give a perceived brightness twice as bright. Note there is no dependency
> on any "white point", the three numbers alone are enough.

The LAB > XYZ > RGB conversion algorithms I am using simply don't 
*function* without setting a white point, though.

http://colormine.org/

Mike


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