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On 11/26/2016 2:28 PM, Ive wrote:
> Am 11/26/2016 um 18:02 schrieb Mike Horvath:
>> On 11/20/2016 7:32 AM, Mike Horvath wrote:
>>> Done.
>>>
>>> https://commons.wikimedia.org/wiki/File:Cielch_color_solid_cylinder.png
>>
>> Done again.
>>
>>
https://commons.wikimedia.org/wiki/File:SRGB_gamut_within_CIELCH_color_space_isosurface.png
>>
>>
>
> Your description on the wiki page is partial misleading and partial
wrong.
> It is not L*C*h, it's just LCh without asterix.
> CIE LCh(uv) means the polar representation of the CIE Luv color space.
> But what you are actually calculating is CIE LCh - the polar
> representation of the CIE L*a*b color space (just for historical reasons
> with asterix).
> sRGB fits very well into L*a*b and Luv as both cover the full range of
> visible colors - and there is no visa versa.
> So the question is: why are small bits hanging out at the corners?
> To me it indicates that there is something seriously wrong with that
> graphical representation.
>
> And while I'm at it, why do you use
> XYZEpsilon = 0.008856 and XYZKappa = 903.3
> where the CIE recommendation is 216/24389 and 24389/27 to avoid the
> discontinuity at the junction point for the lightness function.
> And why do you use D65 as reference white while e,g, the ICC, Adobe, HP
> and myself do use D50?
>
> And finally the appearance of your images at the page
> https://en.wikipedia.org/wiki/HCL_color_space
> doesn't make sense as this page is about LCh(uv) and not LCh.
>
> -Ive
>
>
>
Thanks for clarifying the acronyms! There are so many of them...
I got my conversion formulas from here:
https://github.com/thejoezack/colormine
I also used the following color converter to double check my results:
http://www.easyrgb.com/index.php?X=CALC
In my prior attempt I plotted individual chunks using cylindrical
coordinates, and colored each chunk individually. As a test, I increased
the number of chunks to 360 * 100 * 100 = 3600000 chunks. The shape was
identical to the one in the above image, except "grainier" and less smooth.
Epsilon, kappa and white point were all gotten from here:
https://github.com/THEjoezack/ColorMine/blob/master/ColorMine/ColorSpaces/Conversions/XyzConverter.cs
The easyrgb.com converter says the illuminant being used is D65. I
didn't double check to make sure it's right. Here is some sample output:
HTTP = #008B76
Web safe = #009966
RGB 0-255 = 0.00 139.16 117.60
RGB 0-FF = 00 8B 75
RGB 0-0.1 = 0.00000 0.54573 0.46120
CMY 0-0.1 = 1.00000 0.45427 0.53880
CMYK % = 100.000 0.000 15.491 45.427
XYZ = 9.803 18.419 20.055
Yxy = 18.419 0.20306 0.38152
CIE-L*ab = 50.000 -50.000 0.000
CIE-L*CH = 50.000 50.000 180.000
CIE-L*uv = 50.000 -54.984 6.773
HunterLab = 42.917 -34.332 2.336
Illuminant = D65
Observer = 2° (1931)
I'm sure it's possible to plot invalid LCH coordinates such that parts
of the SRGB gamut fall outside it. It's just going to be a lot of work
tracking down those values in the image.
Mike
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