POV-Ray : Newsgroups : povray.advanced-users : Isosurface to mesh : Re: Isosurface to mesh Server Time
8 May 2024 07:44:57 EDT (-0400)
  Re: Isosurface to mesh  
From: Stephen
Date: 25 Nov 2016 05:16:45
Message: <58380f8d$1@news.povray.org>
On 11/25/2016 9:12 AM, Mike Horvath wrote:
> On 11/25/2016 3:30 AM, Stephen wrote:

>>
>> Did you use the version with subdivision and variable depth?
>> And you can always edit it to give sharp edges. In fact I would edit it
>> anyway to make some faces flat and the curved face smooth.
>>
>>
>
>
> Yes, I tried with subdivision and the following values:
>
>      #declare isoSegs = <32,32,32>;
>      #declare Depth = 3;
>
> The edges are still too rough. I've attached the result. I'm not good
> with modifying meshes by hand, so I will forego doing that. I will
> instead wait for the true isosurface to finish rendering.
>

Yes, that is rough and I wouldn't want to clean it up, myself.

> There's one thing I'm worried about though. The place where the
> isosurface meets the cylinder showed holes or gaps last time I rendered
> a test image. But hopefully decreasing "accuracy" will clear up the issue.
>

I have had to abandon several projects because the future did not arrive 
fast enough and my machine was vastly underpowered for what I wanted to 
do. :(



-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.