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On 11/25/2016 9:12 AM, Mike Horvath wrote:
> On 11/25/2016 3:30 AM, Stephen wrote:
>>
>> Did you use the version with subdivision and variable depth?
>> And you can always edit it to give sharp edges. In fact I would edit it
>> anyway to make some faces flat and the curved face smooth.
>>
>>
>
>
> Yes, I tried with subdivision and the following values:
>
> #declare isoSegs = <32,32,32>;
> #declare Depth = 3;
>
> The edges are still too rough. I've attached the result. I'm not good
> with modifying meshes by hand, so I will forego doing that. I will
> instead wait for the true isosurface to finish rendering.
>
Yes, that is rough and I wouldn't want to clean it up, myself.
> There's one thing I'm worried about though. The place where the
> isosurface meets the cylinder showed holes or gaps last time I rendered
> a test image. But hopefully decreasing "accuracy" will clear up the issue.
>
I have had to abandon several projects because the future did not arrive
fast enough and my machine was vastly underpowered for what I wanted to
do. :(
--
Regards
Stephen
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