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![](/i/fill.gif) |
Here's what I have:
#declare pigmentR = pigment
{
function {fR (fL(x,y,z),fC(x,y,z),fH(x,y,z))}
color_map
{
[0 color srgb <0,0,0>]
[1 color srgb <3,0,0>]
}
}
#declare pigmentG = pigment
{
function {fG (fL(x,y,z),fC(x,y,z),fH(x,y,z))}
color_map
{
[0 color srgb <0,0,0>]
[1 color srgb <0,3,0>]
}
}
#declare pigmentB = pigment
{
function {fB (fL(x,y,z),fC(x,y,z),fH(x,y,z))}
color_map
{
[0 color srgb <0,0,0>]
[1 color srgb <0,0,3>]
}
}
isosurface
{
function { fFinal (fL(x,y,z),fC(x,y,z),fH(x,y,z)) }
threshold 0
accuracy 0.01
contained_by
{
box {<-1,0,-1>,<+1,+1,+1>}
}
max_gradient 20000
// [evaluate P0, P1, P2]
// open
// [max_trace INTEGER] | [all_intersections]
pigment
{
average
pigment_map
{
[1 pigmentR]
[1 pigmentG]
[1 pigmentB]
}
}
}
However, the result is much to white on top, and there are no blues or
greens whatsoever. I've attached the result of the render. Here's
roughly what the colors are supposed to look like:
https://commons.wikimedia.org/wiki/File:Cielch_color_solid_cylinder.png
Mike
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Attachments:
Download 'cielch_color_solid_cylinder_isosurface_2.png' (17 KB)
Preview of image 'cielch_color_solid_cylinder_isosurface_2.png'
![cielch_color_solid_cylinder_isosurface_2.png](/povray.advanced-users/attachment/%3C58375285%241%40news.povray.org%3E/cielch_color_solid_cylinder_isosurface_2.png?preview=1)
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![](/i/fill.gif) |