POV-Ray : Newsgroups : povray.advanced-users : Isosurface threshold 0..1 : Re: Isosurface threshold 0..1 Server Time
26 Apr 2024 19:27:36 EDT (-0400)
  Re: Isosurface threshold 0..1  
From: Mike Horvath
Date: 24 Nov 2016 14:00:32
Message: <583738d0$1@news.povray.org>
On 11/24/2016 1:20 PM, clipka wrote:
> Am 24.11.2016 um 18:40 schrieb Mike Horvath:
>> This produces similar results as before, except it looks like someone
>> has been chewing on it. Compare the two images I attached.
>
> My guess would be a max_gradient issue.
>

You are correct. That was the exact problem.

>> Also, I don't really know what I am doing, but taking the abs of each
>> component separately seems wrong. Rather, a color should be considered
>> "bad" if any of R, G or B are outside 0..1 range. Clamping R, G and B
>> should also not be done.
>
> Designing isosurface functions requires a certain way of thinking, which
> may occasionally go against common intuition.
>
> Don't let a mere feeling of "this seems wrong" stop you from examining
> the approach closer and trying to understand why it may work nonetheless
> (unless of course you have internalized the "isosurface way" of thinking
> to such a degree that it is reflected by your gut feeling, but I don't
> have the impression that this is the case ;)).
>

I give up! I will never understand isosurfaces, and will just take your 
word for it.


Mike


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