Am 21.11.2016 um 21:54 schrieb Roland Melkert:
> use_alpha on on the 2nd texture's finish seems to work great, no more double
> ambient/reflection exposure for the transparent part of the image.
>
> This prevents having to generate different textures for transparent or non
> transparent png's. It also improves the overall surface as the non transparent
> parts now use the finish block of the image_map pigment while all transparent
> pixels use the one from the lower rgb pigment. This results in even surface
> behavior.
>
> Will this be added for the normal block too?
With the diffuse, highlights and reflection all knocked out, how could
normals still be bothering you?
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