Am 21.11.2016 um 02:39 schrieb omniverse:
> Found out what makes the change happen. Camera blur messes with both the area
> light and subsurface.
Found the culprit.
The jitter effect is quasi-intentional (it's part of how it speeds up
stuff) and was no surprise for me.
The difference in the shadow falloff, on the other hand, is anything but
intentional, and will be fixed in the next build.
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