POV-Ray : Newsgroups : povray.binaries.images : arealight speed UberPOV compared P-R 3.7.1.1 alpha : Re: arealight speed UberPOV compared P-R 3.7.1.1 alpha Server Time
25 Apr 2024 10:42:11 EDT (-0400)
  Re: arealight speed UberPOV compared P-R 3.7.1.1 alpha  
From: clipka
Date: 20 Nov 2016 19:46:32
Message: <583243e8$1@news.povray.org>
Am 21.11.2016 um 00:39 schrieb omniverse:

> The only subsurface scattering object is the lower portion of chess piece. The
> chess board is simply wood patterns from sample files.
> 
> And the problem I'm seeing with UberPOV area_light is about the unsmooth
> shadows, which is as though keyword 'jitter' were used.
> Increasing adaptive helps eliminate that but also smears the shadows, and
> obviously increases render time.
> 
> Again, no changes in things like SSS sampling or anything else is done between
> renders.

I can't recreate the problem here -- neither the jitter effect, nor the
difference in the width of the shadow.

I need the scene (ideally trimmed down to the bare minimum showing the
problem).


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