|
|
Am 21.11.2016 um 00:39 schrieb omniverse:
> The only subsurface scattering object is the lower portion of chess piece. The
> chess board is simply wood patterns from sample files.
>
> And the problem I'm seeing with UberPOV area_light is about the unsmooth
> shadows, which is as though keyword 'jitter' were used.
> Increasing adaptive helps eliminate that but also smears the shadows, and
> obviously increases render time.
>
> Again, no changes in things like SSS sampling or anything else is done between
> renders.
I can't recreate the problem here -- neither the jitter effect, nor the
difference in the width of the shadow.
I need the scene (ideally trimmed down to the bare minimum showing the
problem).
Post a reply to this message
|
|