POV-Ray : Newsgroups : povray.binaries.images : On thing leads to another : Re: On thing leads to another Server Time
26 Jun 2024 09:19:39 EDT (-0400)
  Re: On thing leads to another  
From: clipka
Date: 20 Nov 2016 11:16:05
Message: <5831cc45$1@news.povray.org>
Am 20.11.2016 um 16:52 schrieb omniverse:
> Stephen <mca### [at] aolcom> wrote:
>> On 11/20/2016 1:31 PM, Jim Holsenback wrote:
>>> On 11/20/2016 3:14 AM, omniverse wrote:
>>>>
>>>> The image along with my imagination does okay enough if you can't do
>>>> that so
>>>> don't feel pressured.
>>>
>>> lol don't worry i won't ... area lights + subsurface pushed the render
>>> time into the 10 hr range on my machine, so i can't see any animations
>>> happening on this one
>>>
>>
>> I chuckled when I read it. :)
> 
> Can't let it churn something out over the next month that would only be a second
> or two of animation? LOL
> 
> Come to think of it I haven't animated anything with subsurface scattering yet,
> probably because I almost always use radiosity together with it. And you're not
> kidding about the slowness of area lights, makes me reduce SSS samples and light
> grid number out of desperation.

Have you considered trying UberPOV? It does include some mechanisms that
might trim down render times considerably when multiple oversampling
effects (e.g. focal blur, SSS, area lights, anti-aliasing) are combined.


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