POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
17 Jun 2024 13:50:58 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Mike Horvath
Date: 19 Nov 2016 19:04:31
Message: <5830e88f$1@news.povray.org>
On 11/19/2016 6:56 PM, Le_Forgeron wrote:
> Le 20/11/2016 à 00:30, Mike Horvath a écrit :
>> On 11/19/2016 4:36 PM, Le_Forgeron wrote:
>>> Le 19/11/2016 à 22:22, Mike Horvath a écrit :
>>>> Also, if I wasn't clear before, I only want to render those portions of
>>>> the HCL cylinder that lie within the sRGB gamut. Thus, the resulting 3D
>>>> shape will be quite irregular. Can I still generate a mesh this way?
>>>
>>> Yes. I do not know your HCL, but as long as you have 2 parameters to
>>> cover the surface you want, it should be fine.
>>>
>>> If you look at the scene with the lemon, I made the exploration (there
>>> for uv mapping) in 3 "bands", one for each portion of the surface.
>>> you can use the same approach.
>>>
>>
>> I just did a CSG difference of the object, and the interior does not
>> look at all like the exterior. Does you method work with CSG?
>>
>
> I'm afraid not. A mesh is hollow.
>
> You would need to compute the CSG to get the points of mesh instead.
>
> So far I was assuming your object was to just be alone, and visible
> without transparency.
>
> You only talked of making a cylinder so far.
>

I need to be able to see the inside of the cylinder.

Mike


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