POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
9 Jun 2024 13:34:52 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Le Forgeron
Date: 19 Nov 2016 18:56:45
Message: <5830e6bd$1@news.povray.org>
Le 20/11/2016 à 00:30, Mike Horvath a écrit :
> On 11/19/2016 4:36 PM, Le_Forgeron wrote:
>> Le 19/11/2016 à 22:22, Mike Horvath a écrit :
>>> Also, if I wasn't clear before, I only want to render those portions of
>>> the HCL cylinder that lie within the sRGB gamut. Thus, the resulting 3D
>>> shape will be quite irregular. Can I still generate a mesh this way?
>>
>> Yes. I do not know your HCL, but as long as you have 2 parameters to
>> cover the surface you want, it should be fine.
>>
>> If you look at the scene with the lemon, I made the exploration (there
>> for uv mapping) in 3 "bands", one for each portion of the surface.
>> you can use the same approach.
>>
> 
> I just did a CSG difference of the object, and the interior does not
> look at all like the exterior. Does you method work with CSG?
> 

I'm afraid not. A mesh is hollow.

You would need to compute the CSG to get the points of mesh instead.

So far I was assuming your object was to just be alone, and visible
without transparency.

You only talked of making a cylinder so far.


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