POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
1 Jun 2024 20:58:26 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Mike Horvath
Date: 19 Nov 2016 18:30:20
Message: <5830e08c$1@news.povray.org>
On 11/19/2016 4:36 PM, Le_Forgeron wrote:
> Le 19/11/2016 à 22:22, Mike Horvath a écrit :
>> Also, if I wasn't clear before, I only want to render those portions of
>> the HCL cylinder that lie within the sRGB gamut. Thus, the resulting 3D
>> shape will be quite irregular. Can I still generate a mesh this way?
>
> Yes. I do not know your HCL, but as long as you have 2 parameters to
> cover the surface you want, it should be fine.
>
> If you look at the scene with the lemon, I made the exploration (there
> for uv mapping) in 3 "bands", one for each portion of the surface.
> you can use the same approach.
>

I just did a CSG difference of the object, and the interior does not 
look at all like the exterior. Does you method work with CSG?

Mike


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