POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
18 Jun 2024 06:44:04 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Mike Horvath
Date: 19 Nov 2016 18:15:13
Message: <5830dd01$1@news.povray.org>
On 11/19/2016 6:09 PM, Mike Horvath wrote:
> On 11/19/2016 5:40 PM, Le_Forgeron wrote:
>> Le 19/11/2016 à 23:34, Mike Horvath a écrit :
>>> I tried changing Ku to a cylinder. I expected some differences, but in
>>> the output the texture does not seem to be changing direction along with
>>> the rest of the cylinder.
>>>
>>> Mike
>>>
>>>
>>> #declare Ku = cylinder
>>> {
>>>     -y, +y, 0.4
>>>     uv_mapping texture { TM }
>>>     rotate 150*y
>>> }
>>
>> uv mapping of cylinder is not available in 3.70
>>
>
> I am using 3.7.1-alpha.8826150+av273.msvc14 now.
>
> Mike


Oops. I must have downloaded the wrong version.

Mike


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