Am 19.11.2016 um 01:20 schrieb Roland Melkert:
>> That said, maybe I can add a switch to layered textures in POV-Ray that
>> would cause the alpha channel of a layer to knock out not only that
>> layer's diffuse component, but also highlights and reflection. I guess
>> such a switch might come in handy for non-LDraw users as well.
> That would be very helpful especially when coming from an OpenGL background.
Done. If you like to test-drive the extension, have a look at this version:
https://github.com/POV-Ray/povray/releases/tag/v3.7.1-x.knockout.8881807
The syntax isn't finalized yet.
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