POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
15 May 2024 14:54:45 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Mike Horvath
Date: 19 Nov 2016 18:09:46
Message: <5830dbba$1@news.povray.org>
On 11/19/2016 5:40 PM, Le_Forgeron wrote:
> Le 19/11/2016 à 23:34, Mike Horvath a écrit :
>> I tried changing Ku to a cylinder. I expected some differences, but in
>> the output the texture does not seem to be changing direction along with
>> the rest of the cylinder.
>>
>> Mike
>>
>>
>> #declare Ku = cylinder
>> {
>>     -y, +y, 0.4
>>     uv_mapping texture { TM }
>>     rotate 150*y
>> }
>
> uv mapping of cylinder is not available in 3.70
>

I am using 3.7.1-alpha.8826150+av273.msvc14 now.

Mike


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