POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
15 May 2024 15:42:24 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Le Forgeron
Date: 19 Nov 2016 16:36:28
Message: <5830c5dc$1@news.povray.org>
Le 19/11/2016 à 22:22, Mike Horvath a écrit :
> Also, if I wasn't clear before, I only want to render those portions of
> the HCL cylinder that lie within the sRGB gamut. Thus, the resulting 3D
> shape will be quite irregular. Can I still generate a mesh this way?

Yes. I do not know your HCL, but as long as you have 2 parameters to
cover the surface you want, it should be fine.

If you look at the scene with the lemon, I made the exploration (there
for uv mapping) in 3 "bands", one for each portion of the surface.
you can use the same approach.


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