POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
2 May 2024 02:11:46 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Mike Horvath
Date: 19 Nov 2016 13:18:57
Message: <58309791$1@news.povray.org>
On 11/19/2016 12:59 PM, Le_Forgeron wrote:
> Le 19/11/2016 à 18:47, Mike Horvath a écrit :
>>
>> I think it would be pretty easy to produce a macro that does all of the
>> above. But how do I turn that into a POV-Ray function? The function
>> needs to work as a color as well as an isosurface I think.
>
>
> Basic of povray: the shape is not bound to the texture (excepted for
> uv_mapping).
>
> Make the work for the shape, and separately the work to map 3D
> coordinates to colour.
>

Okay. But how?


Mike


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