POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
1 May 2024 21:14:49 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Le Forgeron
Date: 19 Nov 2016 12:59:16
Message: <583092f4@news.povray.org>
Le 19/11/2016 à 18:47, Mike Horvath a écrit :
> 
> I think it would be pretty easy to produce a macro that does all of the
> above. But how do I turn that into a POV-Ray function? The function
> needs to work as a color as well as an isosurface I think.


Basic of povray: the shape is not bound to the texture (excepted for
uv_mapping).

Make the work for the shape, and separately the work to map 3D
coordinates to colour.


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