Le 19/11/2016 à 18:47, Mike Horvath a écrit :
>
> I think it would be pretty easy to produce a macro that does all of the
> above. But how do I turn that into a POV-Ray function? The function
> needs to work as a color as well as an isosurface I think.
Basic of povray: the shape is not bound to the texture (excepted for
uv_mapping).
Make the work for the shape, and separately the work to map 3D
coordinates to colour.
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