POV-Ray : Newsgroups : povray.advanced-users : L*C*h(uv) color solid : Re: L*C*h(uv) color solid Server Time
2 May 2024 08:27:29 EDT (-0400)
  Re: L*C*h(uv) color solid  
From: Le Forgeron
Date: 19 Nov 2016 12:55:07
Message: <583091fb$1@news.povray.org>
Le 19/11/2016 à 18:43, Mike Horvath a écrit :
> On 11/19/2016 2:53 AM, Le_Forgeron wrote:
>> Le 18/11/2016 à 19:25, Le_Forgeron a écrit :
>>> I would go via the fresh uv-mapping of cylinder, using a gradient map to
>>> other gradient map of orthogonal direction.
>>>
>>
>> Here illustrated with a lemon, and HSL2RGB.
>>
>> The adaptation to a cylinder and L*C*h(uv) is left as an exercise for
>> the reader.
>>
> 
> I want to model the 3D shape of the color solid, too. This is a very
> irregular shape, and I believe I will need to create an isosurface.

for once, I would go for mesh


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