|
|
Am 18.11.2016 um 19:13 schrieb Cousin Ricky:
> clipka <ano### [at] anonymousorg> wrote:
>> From my experience, you get the best results by applying the following
>> algorithm:
>>
>> - For each colour involved, compute its luminance.
>>
>> - For each colour, compute the lightness from the luminance.
>> - Compute the arithmetic average of all the lightness values.
>> - Compute the result luminance from the averaged lightness.
>>
>> - For each colour involved, normalize it to unity luminance
>> by dividing each component by the colour's computed luminance.
>> - Compute the arithmetic average of the normalized colours.
>>
>> - Renormalize the result colour to the result luminance
>> by multiplying each component with the result luminance.
>
> Does this work with spectral rendering?
If you can compute the luminance of a colour across all channels that
will eventually be rendered, then yeah -- that should certainly work.
Post a reply to this message
|
|