POV-Ray : Newsgroups : povray.general : PovRay Google Trends : Re: PovRay Google Trends Server Time
1 Jul 2024 14:34:45 EDT (-0400)
  Re: PovRay Google Trends  
From: Thomas de Groot
Date: 16 Nov 2016 02:56:05
Message: <582c1115$1@news.povray.org>
On 15-11-2016 14:29, Stephen wrote:
> On 11/15/2016 9:36 AM, Mr wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>> On 11/15/2016 8:01 AM, Thomas de Groot wrote:
>>>> Yes, I know, but I understand that this is embedded in Blender, isn't
>>>> it? So, is that not a problem for those not familiar with Blender?
>>>
>>>
>>> I would love to see what LanuHum's translator makes of that last
>>> sentence. ;-)
>>>
>>> The problem with Blender is that it is so big and it takes a lot of time
>>> to get to the point where you don't have to think about how to do
>>> things. But I can see that it will be worthwhile.
>>>
>>> And the Z-axis is up. :(
>>>
>>> --
>>>
>>> Regards
>>>       Stephen
>>
>> I was thinking about the coordinates system this morning in the bus!
>> Telling
>> myself it would come up in the discussion:
>> Our exporter applies transformation matrices to Blender objects and
>> switches them to pov coordinates this makes it comfortable for the
>> user who
>> dosen't even have to think about xyz for simple scene drafting
>> visually and can
>> keep thinking in pov coordinates system once he exported the scene and
>> tweaks it
>> in a text file if necessary,
>>
>
> I have a question or two and a blend scene that does not export. How do
> you want them reported?
>
> If no one objects The Moray groups could be used. They were for Bishop3d.
>

That would be an excellent re-use. It would also stimulate the focus on 
Blender and its POV-Ray links and - who knows? - I shall possibly try to 
learn to use it seriously at last. ;-)

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.