POV-Ray : Newsgroups : povray.general : PovRay Google Trends : Re: PovRay Google Trends Server Time
5 Jul 2024 14:14:09 EDT (-0400)
  Re: PovRay Google Trends  
From: Stephen
Date: 15 Nov 2016 08:29:55
Message: <582b0dd3$1@news.povray.org>
On 11/15/2016 9:36 AM, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 11/15/2016 8:01 AM, Thomas de Groot wrote:
>>> Yes, I know, but I understand that this is embedded in Blender, isn't
>>> it? So, is that not a problem for those not familiar with Blender?
>>
>>
>> I would love to see what LanuHum's translator makes of that last
>> sentence. ;-)
>>
>> The problem with Blender is that it is so big and it takes a lot of time
>> to get to the point where you don't have to think about how to do
>> things. But I can see that it will be worthwhile.
>>
>> And the Z-axis is up. :(
>>
>> --
>>
>> Regards
>>       Stephen
>
> I was thinking about the coordinates system this morning in the bus! Telling
> myself it would come up in the discussion:
> Our exporter applies transformation matrices to Blender objects and
> switches them to pov coordinates this makes it comfortable for the user who
> dosen't even have to think about xyz for simple scene drafting visually and can
> keep thinking in pov coordinates system once he exported the scene and tweaks it
> in a text file if necessary,
>

I have a question or two and a blend scene that does not export. How do 
you want them reported?

If no one objects The Moray groups could be used. They were for Bishop3d.




-- 

Regards
     Stephen


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