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Am 15.11.2016 um 10:36 schrieb Mr:
> I was thinking about the coordinates system this morning in the bus! Telling
> myself it would come up in the discussion:
> Our exporter applies transformation matrices to Blender objects and
> switches them to pov coordinates this makes it comfortable for the user who
> dosen't even have to think about xyz for simple scene drafting visually and can
> keep thinking in pov coordinates system once he exported the scene and tweaks it
> in a text file if necessary,
>
> It does give us more complexity in the development of this exporter. Does it
> slow up our export by a lot?
>
> Anyway if one day one of the two software offered the two coordinates sytems, we
> would strip these lines and see what it changes, but until then we'll have to
> keep adapting.
Well, I've got news for you: POV-Ray has been able to use arbitrary
coordinate systems for ages ;)
For instance, to get a right-handed coordinate system with Z up, simply
specify:
camera {
sky z
up z
right x*ASPECT_RATIO
direction y
...
}
and Bob's a relative of yours.
The slowdown upon both export from Blender and import into POV-Ray
should be negligible, and the slowdown during render is non-existent.
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