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On 11/7/2016 1:46 PM, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
>
> For quite a long time I did hardly anything POV-Ray-related than just
> manually editing the Kabul 1:100,000 heightfield or, more recently,
> collecting high-resolution OpenTopMap tiles for a more advanced version
> of that heightfield...
>
> ....and now, I want to re-create a level from the Amiga game
> "Rock'n'Roll" in POV-Ray (of course for animating it from the ball's
> perspective later on...) - and fail already at the very first step,
> which is creating a layered texture for a sky_sphere (or, simpler as not
> involving UV_mapping, for six planes forming a cubic space).
>
> The lowermost layer consist of equally spaced squares - so I thought
> using the boxed pigment would be appropriate. But... whatever I try, I
> always only get uniform black!
>
> Is it an idiosyncrasy of 3.7? Or do I simple lose the general ability to
> do anything sensible with POV-Ray?
>
> Here is the code:
>
I thing boxed is not the pattern you want.
To get an image with it move the plane away from the origin.
Weird pattern.
--
Regards
Stephen
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