POV-Ray : Newsgroups : povray.advanced-users : Calculating visible camera area : Re: Calculating visible camera area Server Time
28 Apr 2024 14:41:50 EDT (-0400)
  Re: Calculating visible camera area  
From: Mike Horvath
Date: 3 Nov 2016 21:32:32
Message: <581be530@news.povray.org>
On 10/25/2016 12:40 PM, Bald Eagle wrote:
> I thought there had been some discussion about this, Way Back When (TM), but I
> could not locate a thread.
>
> I was wondering if there were some way to calculate the positions of the four
> corners of the visible render frame, or unit-length-vectors that point from the
> camera in those directions.
>
> If there are other formulas for calculating schtuff associated with the final
> render and field of view, that would be helpful as well.
>
> Currently just interested in typical perspective camera, though I also use
> orthographic frequently.
>
> Thanks
>
>

Maybe you could use my updated screen.inc to calculate the area? I 
posted it in p.t.s-f just now.

Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.