|
|
On 2016-11-02 08:22 PM (-4), omniverse wrote:
> I'm going to take the initiative to move this into a separate message
thread due
> to Clipka asking not to reply to posts in the "survey" thread.
Thanks for that. As such, this reply is to Warp, not to you.
> Warp <war### [at] tagpovrayorg> wrote:
>> I would like to know your opinion on these as well:
>>
>> 1) Which one of these images do you think looks more realistic?
>>
>> http://koti.kapsi.fi/warp/media/pov37_test1.png
>> http://koti.kapsi.fi/warp/media/pov37_test2.png
I cannot say, as that would depend on the environmental lighting
conditions and material properties.
>> 2) Currently, when using assumed_gamma 1 in povray 3.7 mode, default
>> color values in things like the ambient finish do not get adjusted in
>> terms of srgb, but remain in their rgb values (for example, the default
>> ambient finish is "rgb 0.1"), which means that a change in assumed_gamma
>> will affect their brightness.
>>
>> The second image above was rendered by explicitly specifying the default
>> ambient finish (using the #default directive in the scene file) using
>> "srgb". Without this explicit setting, ie. using the default value, the
>> image looks like this:
>>
>> http://koti.kapsi.fi/warp/media/pov37_test4.png
>>
>> (It's essentially impossible to get any shades are darker than that due to
>> the default ambient finish.)
>>
>> So my question is: Should POV-Ray define default colors (eg. in the ambient
>> finish, and anywhere else where there are default colors) in terms of srgb
>> (which would result in the second image by default, without having to
>> explicitly set those defaults), or is the current functionality ok (which
>> by default results in the third image).
As far as I'm concerned, the default ambient is just a place holder.
That said, on those occasions when I forgo radiosity, my ambient value
is usually greater than rgb 0.1, even though I use assumed_gamma 1. The
scenes in which I use less than rgb 0.1 all have a very dark
environment. This is to say that rgb 0.1 is a perfectly fine default,
and I would certainly not lower it.
(I never use srgb in ambient statements because it is physically
meaningless to me--akin to why I do not use assumed_gamma 2.2. When I
need a darker ambient, I just use a smaller rgb value. N.B. srgb in a
pigment color is a completely different matter.)
The problem with pov37_test4.png, as I see it, is not that the ambient
is too high, but that there is no ambient occlusion--the feature that,
to me, most makes radiosity scenes so much more convincing than
non-radiosity scenes. One way to simulate ambient occlusion would be to
use fill lights, and of course, in that case, lowering the ambient would
be appropriate.
Post a reply to this message
|
|