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On 10/19/2016 01:29 PM, clipka wrote:
> Am 19.10.2016 um 12:20 schrieb William F Pokorny:
>
>>>
>>> What do you mean by "probabilistic pixel based transmit mode"?
>>>
>> I have in mind some sort of sampling between textures weighted by the
>> transmit values involved. Suppose somewhat like the blending which
>> happened in the tilt shift image I posted recently. I admit though, I'm
>> thinking aloud.
>
> You mean, something like using the "average" pseudo-pattern to textures,
> but with the weight being modulated by the textures' "transmit" channel?
For the base mechanism, yes, this is a good description. On top of which
I was thinking an element of randomness - that probability element - to
add some noise in the blend of textures.
>
> While that sounds interesting, a major drawback would be that the
> "transmit" channel couldn't be used for its original purpose, namely
> specifying transparency of the texture.
>
Agree any such a mechanism would have to leave the the current transmit
channel behavior as is. Pretty sure the noise part of it would also not
work well with standard AA - larger images scaled down being the AA
approach instead.
I've been able to play with some elements of the idea using functions
and the wave modifiers, but it hasn't coalesced into a standard
technique for me.
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