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Am 19.10.2016 um 12:20 schrieb William F Pokorny:
>>> Aside: I have been wondering for a while about a more probabilistic
>>> pixel based transmit mode for blending overlapping textures. Might such
>>> an approach help with the dulling/graying of overlapping partly
>>> transparent textures...
>>
>> What do you mean by "probabilistic pixel based transmit mode"?
>>
> I have in mind some sort of sampling between textures weighted by the
> transmit values involved. Suppose somewhat like the blending which
> happened in the tilt shift image I posted recently. I admit though, I'm
> thinking aloud.
You mean, something like using the "average" pseudo-pattern to textures,
but with the weight being modulated by the textures' "transmit" channel?
While that sounds interesting, a major drawback would be that the
"transmit" channel couldn't be used for its original purpose, namely
specifying transparency of the texture.
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