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On 10/18/2016 02:36 PM, clipka wrote:
> Am 18.10.2016 um 18:29 schrieb William F Pokorny:
>
>> The non-linear behavior of transmit in the ag 2.2 case is often helpful
>> to the final appearance of layered textures - the gray out region is
>> tighter. When trying to map a 2.2 texture say from Norbert's collection
>> into my ag 1.0 working space, I start by converting any rgb colors to
>> srgb (bottom row), but that is usually not enough if the transmit value
>> in any part of the texture is not 0.0 or 1.0.
>
> Your example uses very unsaturated colours; to get the full picture, you
> should also try the same experiment with highly saturated colours. I can
> imagine that you'll come to different conclusions there.
>
Will put it on the todo list - would suppose I'd notice the greying
transitions less in such an experiment. The image used was one where I'd
struggled with transparent textures and getting a "blend" between
textures that I wanted.
>
>> Aside: I have been wondering for a while about a more probabilistic
>> pixel based transmit mode for blending overlapping textures. Might such
>> an approach help with the dulling/graying of overlapping partly
>> transparent textures...
>
> What do you mean by "probabilistic pixel based transmit mode"?
>
I have in mind some sort of sampling between textures weighted by the
transmit values involved. Suppose somewhat like the blending which
happened in the tilt shift image I posted recently. I admit though, I'm
thinking aloud.
Bill P.
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