POV-Ray : Newsgroups : povray.general : Parsing time and animations : Re: Parsing time and animations Server Time
2 May 2024 23:53:23 EDT (-0400)
  Re: Parsing time and animations  
From: clipka
Date: 4 Oct 2016 13:40:24
Message: <57f3e988$1@news.povray.org>
Am 04.10.2016 um 19:08 schrieb Le_Forgeron:

> I do not know LDraw, but I hope any mesh is described as a mesh2
> (parsing of mesh{} is kind of exploding parse time as number of
> triangles increases (there is a search amongst previous points/vectors
> for each new one... ))

Most people using POV-Ray to render LDraw models actually use mostly
CSG. (LDraw is a LEGO modelling tool, and export can make use of a
CSG-based parts library for POV-Ray instead of exporting LDraw's own
mesh-based definitions of the pieces.)


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