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On 10/02/2016 03:57 PM, Mike Horvath wrote:
> How do you evenly space points within a circle? Using a spiral? Or maybe
> a hexagonal/triangular grid? I'm not sure it's possible.
Based on my jittered circular renders, just having the points in each
ring evenly spaced would be quite sufficient.
But taking a closer look at how the points are spaced, I believe I know
how they computed those positions. (I'd verify my guess by looking at
the code, but if I still had the mental stamina to do that, I'd be
*writing* POV-Ray.) A wild guess at why they chose to do it that way
would be to facilitate adaptive sampling.
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