The area_illumination option in POV-Ray 3.7 has given me the opportunity
to see how area_light distributes its points. File
area_illumination.jpg shows a simple 5x5 grid, scaled to a 2x2 fill
area. Fair enough.
But is it?
The points extend all the way to the edge of the fill area. This has
less than ideal consequences. File area_light_jitter1.jpg shows a
jittered 5x5 grid. The
light extends beyond the grid area. This is easy to correct in SDL,
however, using the formula:
axis_length * (number_of_points - 1) / number_of_points
Less easy to work around is the circular pattern. File
circular_light05.jpg shows the 5x5 circular pattern. The points are not
evenly spaced. The 17x17 pattern in circular_light17.jpg shows clearly
the uneven lighting effect, although I don't know how much visual impact
this has on a scene.
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Attachments:
Download 'area_illumination.jpg' (12 KB)
Download 'area_light_jitter1.jpg' (43 KB)
Download 'circular_light05.jpg' (12 KB)
Download 'circular_light17.jpg' (16 KB)
Preview of image 'area_illumination.jpg'
Preview of image 'area_light_jitter1.jpg'
Preview of image 'circular_light05.jpg'
Preview of image 'circular_light17.jpg'
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