>>> If you're on to something then some working
>>> example code will go *far* further than just a text description.
>>
>> Totally agree, I am working on it.
>
> And here it is:
A good start!
How would you go about doing the union (or difference) of two rounded
cubes? I tried to modify the code to do this but couldn't get it to
work. If that works nicely then I think you're on to something...
BTW you could always use a macro for each element, that depending on
some global switch, either used the standard POV non-rounded primitive
(for speed of setting up the scene) or the isosurface variant (for final
render).
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