|
|
On 9/13/2016 6:11 PM, clipka wrote:
> Am 13.09.2016 um 23:15 schrieb Mike Horvath:
>> On 9/12/2016 3:57 AM, And wrote:
>>> On the other hand, if you set the light_source color A, than the
>>> looks_like
>>> color will be A*pi/0.00006 ~= A*52333.
>>>
>>
>> Do I apply this to the pigment or the finish emission?
>
> That's up to you, but personally I'd recommend the finish emission. The
> pigment is also used in the other finish features, which are related to
> reflection of light from somewhere else, where values above 1 make no
> physical sense. But when it comes to emitting light on its own, there's
> no limit for an object's material.
>
So, like this?
texture
{
pigment {color srgb light_color}
finish
{
emission pi/0.00006
ambient 0
diffuse 0
}
}
Post a reply to this message
|
|