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On 9/8/2016 8:24 PM, Mike Horvath wrote:
> On 9/8/2016 6:58 PM, clipka wrote:
>> My bad, I didn't pay much attention to the camera type.
>>
>> Having had a closer look at the source code, here's my updated
>> (counter-intuitive) advice:
>>
>> - To mirror the image vertically, flip the _right_ vector.
>> - To mirror the image horizontally, flip the _up_ vector.
>> - To mirror the image vertically _and_ turn the camera 180 degrees, flip
>> the direction vector.
>>
>> Entirely untested, but that's what I infer from the source code.
>>
>
> Do you mean mirroring or rotating? Because the image needs to be rotated
> 180 degrees, not mirrored.
>
>
> Mike
Disregard.
Mike
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