POV-Ray : Newsgroups : povray.advanced-users : Spherical camera upside-down : Re: Spherical camera upside-down Server Time
15 May 2024 11:33:50 EDT (-0400)
  Re: Spherical camera upside-down  
From: Mike Horvath
Date: 8 Sep 2016 20:24:52
Message: <57d20154$1@news.povray.org>
On 9/8/2016 6:58 PM, clipka wrote:
> My bad, I didn't pay much attention to the camera type.
>
> Having had a closer look at the source code, here's my updated
> (counter-intuitive) advice:
>
> - To mirror the image vertically, flip the _right_ vector.
> - To mirror the image horizontally, flip the _up_ vector.
> - To mirror the image vertically _and_ turn the camera 180 degrees, flip
> the direction vector.
>
> Entirely untested, but that's what I infer from the source code.
>

Do you mean mirroring or rotating? Because the image needs to be rotated 
180 degrees, not mirrored.


Mike


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.