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On 9/8/2016 6:58 PM, clipka wrote:
> My bad, I didn't pay much attention to the camera type.
>
> Having had a closer look at the source code, here's my updated
> (counter-intuitive) advice:
>
> - To mirror the image vertically, flip the _right_ vector.
> - To mirror the image horizontally, flip the _up_ vector.
> - To mirror the image vertically _and_ turn the camera 180 degrees, flip
> the direction vector.
>
> Entirely untested, but that's what I infer from the source code.
>
Do you mean mirroring or rotating? Because the image needs to be rotated
180 degrees, not mirrored.
Mike
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