POV-Ray : Newsgroups : povray.general : fillets and rounded corners : Re: fillets and rounded corners Server Time
15 May 2024 18:07:22 EDT (-0400)
  Re: fillets and rounded corners  
From: Le Forgeron
Date: 8 Sep 2016 13:32:46
Message: <57d1a0be$1@news.povray.org>
Le 08/09/2016 à 18:52, clipka a écrit :
> Am 08.09.2016 um 18:07 schrieb lelama:
> 
>> > Let me give with some details the algorithm which computes the mesh of the
>> > rounded corner for clarity.
> Given the unwavering enthusiasm you show for this topic, you should
> probably go ahead and write a patch for POV-Ray ;)

I foresee one or two problems: refraction & reflection.

The algorithm would work fine for a scanline engine, but introduce a mirror or a prism
and it will not provide the expected result.


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