Le 08/09/2016 à 18:52, clipka a écrit :
> Am 08.09.2016 um 18:07 schrieb lelama:
>
>> > Let me give with some details the algorithm which computes the mesh of the
>> > rounded corner for clarity.
> Given the unwavering enthusiasm you show for this topic, you should
> probably go ahead and write a patch for POV-Ray ;)
I foresee one or two problems: refraction & reflection.
The algorithm would work fine for a scanline engine, but introduce a mirror or a prism
and it will not provide the expected result.
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