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Am 08.09.2016 um 18:07 schrieb lelama:
> Let me give with some details the algorithm which computes the mesh of the
> rounded corner for clarity.
Given the unwavering enthusiasm you show for this topic, you should
probably go ahead and write a patch for POV-Ray ;)
Because, seriously, while I can't speak for the other active developers,
I know for a fact that I myself certainly won't.
I have participated in this discussion to show how complex the matter
is, in order to help you come to terms with what I believe to be the
hard truth: That your proposal will in all likelyhood not be picked up
by the official developers.
If you can demonstrate that your proposal works, can be implemented in
POV-Ray with reasonable effort, and produces reasonably good results,
then let me know, and I'll happily provide support to get it into
official POV-Ray; but until that happens, I personally am convinced that
it will not be worth spending any more time on it.
In other words: Everyone feel free to continue discussing this idea, but
count me out.
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