Am 07.09.2016 um 15:41 schrieb Le_Forgeron:
> I can change the texture around the fillets (for two objects only), but
> I'm afraid it would be a nightmare to make a real 3D shape for it.
>
> (and I needed the proximity pattern of hgpovray)
>
> It might be possible to have a pattern taking the children of a CSG to
> compute that kind of effect over a complete object :
> * for each child, eval the proximity pattern --> V_i
> * Find the two maximal values amongst V_i, multiply them
Would using the proximity pattern in an isosurface do the trick?
Post a reply to this message
|