POV-Ray : Newsgroups : povray.general : fillets and rounded corners : Re: fillets and rounded corners Server Time
15 May 2024 12:26:04 EDT (-0400)
  Re: fillets and rounded corners  
From: clipka
Date: 7 Sep 2016 09:51:34
Message: <57d01b66$1@news.povray.org>
Am 07.09.2016 um 15:41 schrieb Le_Forgeron:
> I can change the texture around the fillets (for two objects only), but
> I'm afraid it would be a nightmare to make a real 3D shape for it.
> 
> (and I needed the proximity pattern of hgpovray)
> 
> It might be possible to have a pattern taking the children of a CSG to
> compute that kind of effect over a complete object :
> * for each child, eval the proximity pattern --> V_i
> * Find the two maximal values amongst V_i, multiply them

Would using the proximity pattern in an isosurface do the trick?


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