I can change the texture around the fillets (for two objects only), but
I'm afraid it would be a nightmare to make a real 3D shape for it.
(and I needed the proximity pattern of hgpovray)
It might be possible to have a pattern taking the children of a CSG to
compute that kind of effect over a complete object :
* for each child, eval the proximity pattern --> V_i
* Find the two maximal values amongst V_i, multiply them
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