POV-Ray : Newsgroups : povray.general : fillets and rounded corners : Re: fillets and rounded corners Server Time
14 May 2024 21:08:17 EDT (-0400)
  Re: fillets and rounded corners  
From: Le Forgeron
Date: 7 Sep 2016 09:41:03
Message: <57d018ef@news.povray.org>
I can change the texture around the fillets (for two objects only), but 
I'm afraid it would be a nightmare to make a real 3D shape for it.

(and I needed the proximity pattern of hgpovray)

It might be possible to have a pattern taking the children of a CSG to 
compute that kind of effect over a complete object :
* for each child, eval the proximity pattern --> V_i
* Find the two maximal values amongst V_i, multiply them


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