Le 04/09/2016 à 15:10, LanuHum a écrit :
> Not all objects can I simulate in Blender.
> Tesselation - this is what you need.
> Today I wrote gts import. Later, I will write an automatic converter.
> Most of all I'm interested in the object blob.
> Tessel and tesselate give a bad result. Others get well.
>
Thanks for spotting a bug in tessel and tesselate.
Now patched to get a closed surface.
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