POV-Ray : Newsgroups : povray.binaries.scene-files : Wrong normal direction on triangle{ }s : Re: Wrong normal direction on triangle{ }s Server Time
2 May 2024 05:13:59 EDT (-0400)
  Re: Wrong normal direction on triangle{ }s  
From: Stephen
Date: 21 Aug 2016 16:34:11
Message: <57ba1043$1@news.povray.org>
Ooo! Barley Sugar twists. Lovely :)


On 8/21/2016 8:10 PM, architype wrote:
> BTW is it possible to make a mesh solid and CSG subtract it from a box for
> instance?

If the mesh is closed and has an inside vector, yes.


-- 

Regards
     Stephen


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